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Home
Scenario
Playing the Game
Overview
Virtual Crew
Research
Upgrades
Medical
Security
Your Ship
Overview
Propulsion and Power
DeuteriumTanks
Bussard Collectors
Impulse Engines
Fusion Reactor
Solar Array
Warp Core
Warp Nacelles
Ships Batteries
Power Conduits
Reaction Control Thrusters
External Inertial Dampers
Internal Inertial Dampers
Navigational Deflector Dish
Tactical
Photon Torpedoes and Launch Tubes
Phasers
Targeting System
Shields
Tractor beams
Transporters
Internal Force Fields
Mines
Sensors
Short Range Energy Passive Sensors
Short Range Gravimetric Sensors
Short Range Active Sensors
Long Range Passive Sensors
Long Range Active Sensors
Communication
Internal Communications
Ship to Ship Communications
Environmental
Ships Gravity
Ships Atmosphere
Ships Heating and Cooling
Ships Water Recycling
Ships Air Recycling
Personnel Wellbeing
Medical Bays
Escape Pods
Holodecks
Turbo Lifts
Hydroponics
Personal Logs
Other
Structural Integrity
Stellar Cartography
Shuttles
Shuttle Bays
Cargo Bays
Probes
Main Computer Core
Navigation Lights
The Rift
Hibernia
The Children of Ra
The Black Hole
The Seth
The Isi
Apostates
Amenthes
Heretics
News
Dev Resources
Conversations
Introduction to Ship Modelling
November 13, 2013
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